by WolfVonhinslik
Ive testing this a few times solo, and it seems alright, needs several more test plays with more players.
I'm just disappointed with how easy Elder Sign is, and according to Google, that's a common complaint. So Ive made this in order to try to fix that and give it the difficulty of the games it takes after, Arkham Horror and Eldritch Horror.
1) Every time you have to roll the green dice (Including re-rolls), you have to advance the clock one hour (Spending clues do not advance the clock on the clue re-roll)This happens before the dice are rolled, and even if you completed part of the task in a prior roll. You however don't advance the clock at all at the end of your turn, so having to roll the dice 4 times, that turn advances 4 hours.
2) Going to the Museum entrance and doing anything there, you advance the clock 3 hours.
3) The starting 6 areas are face up, every time a new card is drawn its played face down, forcing the player to have to dedicate to it in order to see what the missions is. Portals are always placed face down as well. Clues may be spent to flip a card instead of re-rolling, in the event of a power letting you re-roll the dice again when spending a clue, that can be used as a free re-roll, or an additional flip. The reasoning for this is thematic, your initial rooms, you did enough research prior to embarking to know what to expect at first. With the portals, you don't know what's on the other side, until you pass through.
4) Elder Signs collected stay with the player that collected them, if they die, They are placed under the player token on the card they died on. All items and clues are discarded, a doom is added, and the player randomly gets another character as normal. Another player can retrieve the Elder signs by going to that adventure card, advancing the clock by 1 hour, and rolling green dice equal the number of Elder Tokens present (Maximum of 6), you retrieve the number of tokens equal to the number of clues (1,2 or 3) rolled. Cards, powers, or clues may not be used for this roll, and the roll can not be re-rolled at all. If the Adventure card is resolved without retrieving the elder tokens, the tokens are lost. Retrieving Elder Tokens takes the players whole turn. The living player can however still be used to focus on another player's turn if needed for the adventure only. Any tokens not retrieved stay on the card until the card is resolved, or all tokens are removed. When no more tokens are present on a card, the dead player token is then removed from the field.
5) You can no longer buy Elder Signs, You can however spend 10 Trophies to remove one Doom token from the elder god.
6) At midnight the active player must roll 1 of the 4 black dice (I added some spares I had to the box) for every 2 monsters, and every portal in play. For each "1" rolled add an additional doom, this roll is separate from the first midnight roll. This gives players a reason to kill monsters and close portals. In the event of midnight striking happening in the middle of a player turn due to a roll (before the dice are thrown on the current roll), the active player stops rolling the dice to resolve any and all midnight effects, then continues his/her turn keeping all progress they had prior to midnight.
7) Monsters spawned must be placed in the normal available spots (starting with a portal), if there are no available spots for monsters, then starting with portals, a monster is placed on a face down card. When a card with a monster is flipped, its added to a monster slot on that card if available, if none is present it is added to the bottom of the card.
8) Players can keep a maximum number of items, unique, or spell cards of 5 total (not of each, combined) and 1 ally card. There is no limit for clues.
9) When the elder god is awakened, his "Midnight" effect happens at 3, 6, 9 and 12 o'clock.
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What do you think, we played it tonight VS The king in Yellow and won. Mainly because Rule 9 wasn't added then. The old one came into existence, then we locked him away with relative ease because his attack only happened twice